1948 Buick Streamliner

Software used: Maya, Arnold, Photoshop, Nuke

This is a 1948 Buick Streamliner, done in Maya and rendered with Arnold as multichannel exr files, containing the AOVs and then composited in Nuke. The whole project took about a month from start to finish. Texturing was done in Photoshop, and for the background I used panorama images, from which I removed the sky and mapped them to cylinders, with increasingly larger sizes to get more depth and also, to get their reflections on the body of the car nicely.

For these I used Arnold mesh lights to emphasize the shape and silhouette of the car.

If you open the wireframe image in a new tab, you`ll see it at a much higher resolution.
Screenshot of a fairly simple, but adequte Nuke node-system.

Unreal Engine real-time versions

Below, you will see the reworked in Unreal Engine, as a real-time project. It was not particularly difficult, I did have to layout some parts` UVs for both the textures and the baked-in shadows.

I did two versions, one is a more cartoonish and the other is a more realistic render. Both can be downloaded and played from here: https://onedrive.live.com/redir?resid=C69876D7D1385316!1467&authkey=!AH50VsKAymt38J8&ithint=folder%2ctxt
Just unzip the files and launch the executable from the WindowsNoEditor folder. On my notebook (1.6 GHz 4th gen Intel i5 4200u, Nvidia GeForce 745m 2GB, 8 GB ram) I get around 30-40 fps, which is quite good for the specs.